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 Rm Bf Team Game: few tips!

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Aok3r

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PostSubject: Rm Bf Team Game: few tips!   Sat Feb 06, 2010 2:42 pm

Hello there! These are some really important tips that could improve your game vastly! If you have any questions or if you want to post your own useful tips, feel free to do so!

Team games on Blackforest can shelter many strategies that would be otherwise too risky or useless on maps such as Arabia. At points, the skill of the individual plays an important role. For example a player may sacrifice himself by rushing 1 or 2 opponents at all cost and can keep a slightly open map to attract a 1v2, whilest at the same time allowing his allies to boom. However, Blackforest is about team play and team coordination. The fact that you can trust your ally to send back-up by crushing (or some other strategy) or the fact that you expect your allys to wall their side-up is undoubtely unique for Blackforest. When all team-members do their role, victory is most often inevitable. So I thought it best to focus on giving tips that imrpove the individual. The following tips are mainly focused on a single team-member.

1-) Get a forward wall up!
Whether or not making a fwd wall depends highly on the map but depending on personal experience, I can say that walling increases the chances of victory. It also gives you and your team-members the initiative on what strategy to execute. The actual walling may allow your villagers to kill/steal your enemy's boar, steal his sheep, wall his resources or even drush. That is why in most rm bf team games good players tend to try to wall-up as fast and as far into the long corridor and alleyways of Blackforest. As this is the case, in my games we can see the flank players having what we call "vill figts". It demands micro-management and quick thinking. I personally go for the enemy's scout 1st as it will allow my villagers with low hp to run away freely back to the tc whilest new ones with full hp come to the battle front.

2-) Scouting with houses!
A good way to guess what your opponent might be doing, is to get a villager and just go over the map with a house. Don't lay a foundation, just go over the map. If the house turns red, that means that the enemy is there. This comes in handy when you look around his stone and gold piles to see whether he is going for a boom, a flush or a crush. Another alternative would be to actually lay palisades around his gold and stone piles. Unlike the 1st , you can actually see your opponent's villagers mining gold!

3-) If you win a villager fight, don't try to feudal fast in order flush your opponent!
I've done this mistake over and over again. When you win a villager war and you manage to get a forward wall with both you and your opponent losing more or less equal numbers of villagers, don't try to make skirms or even arch to break down his palisades. It is so easy for the opponent to wall behind with houses. The best thing to do would be going for a slight fast crush ( castle age rush) with rams and archers. Trust me. This will win you the game for sure.

4-) Inform your team-members about what you're doing and your opponent's activities!
This is crucial for team-coordination. This way you can all, as ateam, decide on what the right way to proceed will be. This may seem obvious but there are so many players who just play as they wish and not inform about what they're doing.

5-) Wall your opponent out!
In an open map it will be nearly impossible to wall succesfully without getting attacked in the process. If you're going for a flush with skirms or arch or even a trush (tower rush), don't forget that you might have to face 1v2 in the later stages of your rush. So a key way to solve this issue, is to send a few villagers to wall the narrow gap between your opponent and his ally (pocket). Meanwhile try to use your houses and archery ranges, barracks etc. to form natural barriers at your homebase. You can make a gate to go to attack your enemy or to retreat in to a safe zone.


Note: I thought it would be better to post key tips rather than posting a complete guide. I think that it is better for a player to learn how to play through recorded games + experience and under someone's supervision.
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sCar__
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PostSubject: Re: Rm Bf Team Game: few tips!   Mon Feb 08, 2010 11:38 pm

thanx man...really usefull

sounds logic after u read it all...but making my own thoughts is like impossible Very Happy
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Aok3r

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PostSubject: Re: Rm Bf Team Game: few tips!   Tue Feb 09, 2010 6:57 pm

Well these are all things that u would learn by experience. So it2s not new. Previous bf rmers have probably known this but havent written it down.
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BLooD

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PostSubject: umm   Fri May 07, 2010 8:20 am

Good post helps a lot and improves gaming experience. cheers cheers
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